WUW CAM: a pink printed camera with a small touchscreen
SUMMONING THE OBJECT…
◈ WUW-01

A camera you hand to strangers.

Built as an art object, not a product. Join its WiFi, watch the room through someone else's hands, and take a photograph that never leaves the device.

Visitor connection guide ↓
Scroll to open it ↓
The shell

Two PETG halves, configured independently.

The shell comes off our own printers in Georgetown. Pink upper over smoke-grey lower is the house configuration, or choose a different material colour for either side. Every WUW CAM is assembled by hand, and no two are quite identical.

The eye

Choose the character of its camera.

OV3640 at 3 megapixels or OV5640 at 5 megapixels, paired with the ESP32-S3 platform. Both versions run the WUW interface; the OV5640 carries more resolution while the OV3640 retains a rougher early-digital character.

The face

It has its own screen.

A 2.4-inch touchscreen running the camera's own small operating system: viewfinder, gallery, skins, and a first-person game called BWO. You can use it without a phone anywhere near it.

The current

Charges like a phone. Runs like a torch.

A TP4056 charger and an MT3608 boost converter, so it lives off a battery through a long night and takes USB-C when it's spent.

The return

Every layer finds its place again.

There is no upload path. Not a disabled one — no parameter, no buffer, no code that could send an image anywhere. What the camera sees stays on the SD card in your hand.

Enter the camera
Local signal · WUW-01

Step inside its view.

WUW CAM carries its own private network. Join it to see the live camera, change its look and release the shutter from your phone.

No app · no account · bring power · photographs remain on the card
  1. Join the signal.

    Open Wi-Fi settings on your phone or tablet and choose the camera network.

    NETWORK · wuw
  2. Use the room key.

    Enter the password exactly as shown. Stay connected if your device warns that this network has no internet.

    PASSWORD · wuwuwuwu
  3. Open the viewfinder.

    In Safari or another browser, open the camera address. On iPhone or iPad, choose “Use Without Internet” or “Keep Trying Wi-Fi” if prompted.

    192.168.4.1
Open WUW camera control http://192.168.4.1

The camera control opens only while this device is connected to the WUW Wi-Fi network.

The interfaces

One on the glass.
One in the room.

These are rendered from the shipping firmware and the webpage embedded in the camera itself. No concept UI and no remote app.

Working hardware

Actual device · actual camera output
WUW CAM DEMOACTUAL WORKING FOOTAGE
Actual still image captured by WUW CAM
CAMERA OUTPUTACTUAL WUW FRAME

The device and output above are direct captures from the working WUW CAM. They are not generated product renders.

On-device OS

Swipe or scroll · open any frame
WUW CAM on-device viewfinder
VIEWLIVE FINDER
WUW CAM on-device looks page
LOOKS6 DEVICE FX
WUW CAM on-device effect tuning page
TUNE6 PARAMETERS
WUW CAM on-device camera settings
CAMERAOV5640 CONTROL
WUW CAM on-device system information
SYSTEMDEVICE STATUS

Deterministic 320 × 240 captures built from the exact layout, palette, labels and state map in the shipping panel firmware.

BWO · Body Without Organs

A first-person game that runs on the camera itself
Q, the BWO pilgrim: a crimson-haired figure with face chains in a pale fur-collared coat, a knight's cloak, strapped black trousers and white lace-up boots, holding a pink WUW CAM. Idle, walking and portrait sprites.
THE PILGRIM · QIN-GAME SPRITES
BWO in its TFT view: a stone shrine corridor drawn by the camera's own software renderer, with a guardian ahead
TFT VIEWDRAWN ON THE GLASS
BWO in first person: a green stone corridor with carved panels and a pale guardian
FIRST PERSONLEVEL 1 OF 3
BWO diorama view: an isometric look down on the shrine maze and its pilgrim
DIORAMATHE WHOLE SHRINE
BWO build mode with place and remove wall controls
BUILDPLACE · REMOVE WALLS
BWO wall photos: four slots for photographs to paint onto walls
WALL PHOTOSPAINT WITH YOUR OWN
BWO world style: theme, UV rotation, glitch and the seven relic fragments
WORLD STYLETHEME · GLITCH · RELICS

Captures from the BWO preview build, which runs the same world, art and rules as the game on the camera. The TFT view imitates the camera's own low-resolution software renderer; photographs of the game on the hardware will follow.

Material skins

Ten firmware skins
WUW CAM ten-skin selector
SKIN SELECTOR10 SKINS
Nacre WUW CAM operating system skin
NACREJADE · OIL SLICK
Gunmetal WUW CAM operating system skin
GUNMETALSTEEL · VIOLET
Obsidian WUW CAM operating system skin
OBSIDIANVOID · GILT
Ember WUW CAM operating system skin
EMBERRUST CONSOLE
Seance WUW CAM operating system skin
SÉANCEPHOSPHOR
Reliquary WUW CAM operating system skin
RELIQUARYDAYLIGHT · LIGHT
Hangar WUW CAM operating system skin
HANGAR2000S STEEL
Sigil WUW CAM operating system skin
SIGILGOTHIC · ARTERIAL
Chassis WUW CAM operating system skin
CHASSISMECHA PLATING
Fairy Angelic WUW CAM operating system skin
FAIRY ANGELICPEARL · MOONLIGHT
Nacre WUW CAM embedded web skin
NACRE · WEBREAL EMBEDDED UI
Gunmetal WUW CAM embedded web skin
GUNMETAL · WEBREAL EMBEDDED UI
Obsidian WUW CAM embedded web skin
OBSIDIAN · WEBREAL EMBEDDED UI
Ember WUW CAM embedded web skin
EMBER · WEBREAL EMBEDDED UI
Seance WUW CAM embedded web skin
SÉANCE · WEBREAL EMBEDDED UI
Hangar WUW CAM embedded web skin
HANGAR · WEBREAL EMBEDDED UI
Chassis WUW CAM embedded web skin
CHASSIS · WEBREAL EMBEDDED UI
Sigil WUW CAM embedded web skin
SIGIL · WEBREAL EMBEDDED UI
Reliquary WUW CAM embedded web skin
RELIQUARY · WEBREAL EMBEDDED UI

GPU video effects

Real frames rendered by the embedded WebGL engine
Point Cloud 3D effect running in WUW CAM
POINT CLOUD 3DLIVE GPU
Feedback Trails effect running in WUW CAM
FEEDBACK TRAILSLIVE GPU
Prism Shatter effect running in WUW CAM
PRISM SHATTERLIVE GPU
Kaleidoscope effect running in WUW CAM
KALEIDOSCOPELIVE GPU
Edge Detect effect running in WUW CAM
EDGE DETECTLIVE GPU
Thermal LUT effect running in WUW CAM
THERMAL LUTLIVE GPU
  1. Point Cloud 3D
  2. Relief 3D
  3. Voxel Extrude
  4. Feedback Trails
  5. Datamosh (motion smear)
  6. Kuwahara (painterly)
  7. Flow Streak
  8. Prism Shatter
  9. Tunnel (feedback)
  10. Spectral Bloom
  11. Flow Paint (structure tensor)
  12. Caustic Glass
  13. Relief (parallax depth)
  14. Rosette (CMYK halftone)
  15. Chroma Echo
  16. Slit Scan
  17. Optical Smear
  18. Bloom Glow
  19. RGB Split
  20. Chroma Fisheye
  21. Noise Displace
  22. Kaleidoscope
  23. Halftone CMY
  24. Dither Posterize
  25. Edge Detect
  26. Contour Topo
  27. Pixelate
  28. Orton Dream
  29. Pro-Mist Soft
  30. Halation
  31. Anamorphic Bloom
  32. Light Leaks
  33. Tilt-Shift
  34. Teal & Orange
  35. Bleach Bypass
  36. Cross Process
  37. Day for Night
  38. Depth Pass (Z)
  39. Normal Pass
  40. Atmos Z-Fog
  41. Vortex Twirl
  42. Liquid Ripple
  43. Zoom Blur
  44. Mirror Symmetry
  45. Bokeh Highlights
  46. Gradient Map
  47. Solarize
  48. Toon Cel
  49. CRT Scanlines
  50. Glitch Blocks
  51. VHS Analog
  52. Thermal LUT
What it's for

WUW CAM is a camera that gets passed around. Put it in a room and it makes its own WiFi network. Anyone who joins sees what the camera sees, live, on their own phone — and can reach in and change it.

Fifty-two GPU effects run in the viewer's browser, beside six fast looks that run on the camera itself, so a roomful of people can each be watching the same moment through a different lens. Someone presses the shutter. The photograph lands on the card, and nowhere else.

There is a game inside it. BWO — Body Without Organs is a first-person world drawn on the camera's own glass, and you play Q, a crimson-haired pilgrim in a pale fur-collared coat with a camera of their own in hand. Walk it by touch, gather memory crystals, shoot the organs that guard each of its three levels, then build it over with walls of your own. Paint those walls with photographs from the card, and what the camera has seen becomes the architecture. Worlds are saved to the microSD, and nowhere else. See the game.

It was built for our own nights, and it behaves like something that has survived them: if a subsystem fails, it degrades to a working camera rather than taking the device down. Recovery over cleverness.

Two of them in the same room find each other. WUW LINK fires a synchronised shutter across both, so one moment gets two angles, or one camera pulls a frame from the other.

Inside
Brain
ESP32-S3-WROOM N16R8 · 16 MB flash · 8 MB PSRAM
Sensor
OV3640 · 3 MP or OV5640 · 5 MP
Screen
2.4″ 240×320 touchscreen · on-device OS
Game
BWO · a first-person world on the glass, built and painted from your own photographs
Storage
microSD — the only place photographs go
Power
TP4056 charging · MT3608 boost · USB-C
Shell
Independently coloured upper and lower PETG · printed and hand-assembled in Georgetown
Configure / Pre-order
WUW CAM configured casing preview
LOADING 3D PREVIEW…
DRAG TO ROTATE
OV5640 · 5 MP
WUW-01 · Built to order

Choose its eye and shell.

Every unit is printed and assembled in Georgetown. Select each PETG shell independently, then send the configuration as a preorder request.

Camera module
Upper case · PETG
Lower case · PETG
CAMERA · OV5640 · 5 MP
UPPER · PINK PETG
LOWER · SMOKE GREY PETG
Pre-order WUW-01 →

Preorder availability and final pricing are confirmed personally before production begins. No payment is taken from this page.

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